Please fix your hiring practices. It’s a good one, I guess that we could extend to a lot of industries.
I feel the heat too, the more experience you have the weirder it is to sell it to an industry that relies a lot on fresh blood and specialization, the opposite of what veterans bring in.
And of course, experience means more HR work to understand who this person is. Which means understanding game development at a pretty deep level, which is a difficult and bushy subject that HR people don’t really get into.
But as this excellent article says in three perfect points, it’s solvable if we think differently (nothing new here though):
The studio development model is broken. From an economic standpoint, studios are really just outsourced R&D for larger publishers. There are some exceptions—but for the most part, a studio exists to rapidly scale up an enormous development effort, ship a product, and then shed off unneeded staff quickly. While this model has succeeded at producing huge games like GTA 5, it is a lousy model for creating sustainable businesses for all but the very largest games. Big studio-developed titles usually don’t benefit from the creation of best practices, the institutional memory, or the perfection of craft that is acquired over the course of time.
And yes, game news are surprised when they see Irrational Games going out of business, which shows that game news don’t get it, and don’t care as long as majestic 3D is sprayed all over their retinas.
Unrealized profit potential. Games should be thought of as a type of service rather than a product to be thrown over the wall and handed off to marketers. Every game developed in the ship-it-and-forget-it vein has given up an opportunity to have the original developers continue to innovate and deliver value-creating entertainment experiences to the players who loved it over the long term.
I know right? This is where veterans shine and bring in experience. This is where those people get some stability instead of being fired at the end of the project in the studio development model right? Ten years ago I thought that MMOs and game as services would provide long term work and sustained development. When I see Disney laying off 700 people mostly from online operations last week, I realize that it’s because they still think with the old model, like the music industry with digital music they play with numbers and have some insane cash flow, so they just shift+delete those people’s jobs.
Developers and not just game developers, are pretty bad at business and don’t understand why they are treated as cogs most of the time. Except for one industry, the web. Which is one of the reason why Kentucky Route Zero, made by web guys, is so different.
The web industry changed a lot in ten years. The web changes all the time. Web developers think way more about long term, they know that it’s crucial in a world of tabs and immediate competition. There are plenty of great stories about small web businesses run by a team of two growing to healthy and pretty big companies. Web companies try and fail faster. The same in the game industry? We all look like one-hit wonder so it’s cool when it’s Minecraft, but otherwise it’s not great.
Anyway, I’m just the sound guy. Hire me.
from h. Play http://ift.tt/1lnKIyr
LITERALLY JUST PASSED BATMAN
No one’s above the law
Not even Batman
That last blog post was sitting in Live Writer. I was looking at it, feeling a bit guilty to express my anger, annoyed of feeling guilty and then it doesn’t stop. Is it going to cost me anything later? Sometimes it’s bad to speak up, I never know when to shut up once I started to express myself. I really miss boundaries on that. Maybe I shouldn’t have a blog.
It’s sunny for four days, which is great but makes my PTCaliforniaD worse. Whenever I close my eyes I see that city. I feel like whenever I was biking Los Angeles my brain was like, “RECORD THAT SHIT” and now that fucker binge-watch those videos every time I don’t pay attention.
I rode my bike. After months of walking it’s like I couldn’t stop my legs and didn’t even want to. I did some loops.
Five years living in a suitcase, five weeks in the dust. Oh hell yeah I want to settle down so hard. Breathe. Stretch. Breathe longer! Stretch to infinite!
Ceiling tiles: 100%
Two fireplaces to dismantle: 0%
A small closet to destroy: 0%
Still the attic to take care of. Physically haven’t hurt myself too much for now, but I’d rather write some last will before the next time I’ll get a back and neck rub: that shit will kill me.
from h. Play http://ift.tt/1k2DorV
Marissa Alexander now faces a 60-year sentence for firing a warning shot into the wall to stop her abusive husband’s attack. Her legal team is working pro bono, but she still owes over $250,000 in legal expenses. The prosecutor, Angela Corey, is the same who couldn’t get a conviction for the murder of Trayvon Martin.
Self-defense against domestic violence does not deserve life in prison.