The analogy with food and cooking always works well: making a game looks like making food, everything is possible, there are some loose rules and an infinity of flavors possible. Like food it’s about chemistry. Like a good salad dressing, it all depends on ingredients and how to mix them. Cooking and making great food is about all that.
The game industry has always been obsessed with hardware. If cooking was treated the way we make games, it would be like:
It would be terrible and not make a lot of sense. And yet, this is exactly how the game industry reacts all the time.
And yet, the market is showing how generic computers –yes, Windows PCs- are all you need, ask Notch, ask Valve and Steam, ask gazillions of developers who ship their games on everything they can. Generic tools as long as they do a correct job are enough to make absolutely divine things or consume those divine things. Gordon Ramsay’s food is still probably amazing in a paper plate.
Chefs don’t obsess over how many burners they have, what brand or how they wouldn’t use that brand. They just cook.
The game industry hardware obsession is connected to machismo, who’s having the biggest one, which in turns correlates the super lack of diversity (dudes dudes dudes). It’s less and less the case but damn, it’s been for so long it’s still a backbone of game culture.
Somehow it’s worse now because young dudes have no idea of what they’re talking about when comparing and “fighting” over which machine is the most powerful, when those machines never have been more equal or barely different. More pointless than ever.
There’s this inextricable conservatism in game culture that really brings us down.
Platforms, tools are just game utensils. Stop obsessing about them, it’s mostly irrelevant today.
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Not for kids nor manchildren Lara Croft.
remember like 2 years ago when christmas stopped feeling like christmas for some reason
This post creeps me out because it is absolutely true
WHAT HAPPENED TO CHRISTMAS
Your smartphone took over.
One of the most amazing aspect of Minecraft to me is to have become so big with a first-person view.
Early 2000s speaking of a first-person view game without a focus on shooting people was really crazy talk.
Game developers underestimated people’s ability to move inside a 3D space for some reason because if you think about it, we do that all the time.
Game developers forgot something bigger: first-person view is the perfect camera that people own. This way, movies, clips, funny stuff are made and create the meta culture needed to forge an IP into timelessness. It is clear to me that games are not about narrative but narrative is the most powerful culture engine, still.
Third person “movies” make it look like you’re playing with dolls or Lego characters. There always will be something anchored in childhood with third-person view.
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Diversity in games. How to think about how a game can reach a diverse crowd? By having characters that represent you. I would most of the time take Adam and my white friend would take Axel and that just made fucking sense and felt good.
“Why is it important to have different characters?” likes to wonder the industry today. It’s because it is important. We’re telling you, you don’t need to and shouldn’t question us for telling you. Do the work.
90s Japanese developers didn’t ask, they just did. It made sense to have a diverse representation when making and marketing a game for the West. Note how it wasn’t a feature to have a black guy and a woman in the cast, it was just normal iteration from anonymous dudebros in previous beat ‘em all. Realism and broadening audience worked in pair at that time. Shit made sense.
Music is the most powerful medium for thought, mood and movement control.
Heard that somewhere on the internet, totally true.
Which is why music and sfxs are important in games because they are ART. They emotionally connect you way more than pixels ever will, it’s deep son. There isn’t a game forum out there without a “favorite music?” thread going on for pages and pages. You can hear Sonic’s ring sound and you’re immediately excited.
Yuzo Koshiro demanded to have his name on the main title screen. As a kid I was like, “sweet, that’s what I want to do too!”. I learned two decades later that he had to fight Sega very hard (and pretty much killed his career) for this because they didn’t want artists to become famous, but that single line on that start screen made me think music in games was a beautiful thing to craft and super important. Funny how things go sometimes.
Game designers and programmers are usually pretty happy to show you how they don’t know anything about music and sound, it’s a little disheartening. I “know” how shaders work or what inverse kinematic is even though they don’t add much to a game except sucking up all the budget. So a game developer should definitely know about the most powerful medium for interactivity and feel, me think.
That Streets of Rage game set up my expectations and dreams for game development and nothing went right. It’s so weird, it looked so promising.
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Nelson Mandela was on that list too. Nelson fucking Mandela.
The US internationally speaking, ugh.
Locally though, I’m having a blast. This morning I talked to that big dude I was saying hello to for months. He’s an architect and works in construction, lives a block away. Not only I have billions of question about construction and modern California architecture but he knows someone who does sound and who’s kind of searching for audio people with skills. Oh and my architect friend is giving me $700 worth of acoustic foam this weekend which is nice. BAM
Next at my favorite basketball playground I shot a video of brother J working out and talking, sending a super positive message about how you need to just do it you know the drill.
And then tonight this happened.
Glad she’s OK (but also that was the car I was supposed to use for my driving test). C’est la vie.
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Anonymous said: do you think 9/11 was a conspiracy?
Yes and no but it’s almost irrelevant. The conspiracy was everyone, us and them and the world in between. Us for merely existing with our ridiculous wealth and influence and them for crashing the party. It inaugurated the new era we live in now. I’ll never forget watching the towers fall live on television in high school. When the bell rang we left in a daze, wandered the hallways as though we were waiting for a commercial break to end until we got to our next class and returned to the spectacle, the same horrific action unfolding on the screen. It was upsetting and also really eerie. Nobody saw the first plane and even after the second plane hit it seemed to disappear into the building and then the towers fell on their own. There were no bad guys as in typical violent media, but what we watched instead were iconic symbols of Western speed and power - commercial airliners and massive skyscrapers - being perversely used against each other to cancel each other out in front of the entire world. And so whatever happened before is almost meaningless because the attacks changed things, they were a success, regardless of whoever was truly behind them. The Patriot Act passed, Guantanamo Bay opened, Afghanistan and Iraq were invaded, we’re up to our eyes in debt, people are starving, out of work and dispirited. Does anybody remember the feeling at the end of the 90s as the new millennium got closer? There was real excitement and hope. All of that is gone now, and instead of moving forward we are now moving backwards as the 21st century unfolds. The West peaked, the historical Other gave us a rude awakening and now we must go about the business of regression. Shrinking economies, smaller paychecks, much less love. Hundreds of years of progress in civilization unraveled due to a single ultra event, the event to end all events matched only by our equally over the top reaction to it.
Sometimes comments are spot on.